@PabloMakes Some people will never shut up about WoF (I get it) but I feel you could change a significant amount of people's minds by making the meteors feel way better to use, be that through numbers or some mechanical change. The more people that love that ability, the less will want WoF.
@fyndirai@KaroshiMyriad Don't know about the release build, but all the non-main character artwork in the backer build is AI generated.
https://t.co/fj4EqOvptF
@PoltFan69 "Godly Blessing" exists twice in the english version, as a passive and synthesis skill with different effects, because they translated "神々の祝福" and "神々の加護" as the exact same thing.
@PoltFan69 Did you notice tons of skills are wrongly translated too? Every charge skill says "Greatly increases caster's physical attack damage once per battle." But that's not true, its for 1 attack and it can be recast forever. Also-
@mintsoir DD2 made me so upset I still haven't bought MHW or RE9. Not only is the story a temu version of the first game, it also stops making sense in the second half to an insane degree. The localization is insane too, completely ignoring translations for terms established in DD1.
@d_linkski@ilovemustangs86@FatherAlduin@PShadow671 Different guy here, but I swear something is fucky with the 1999 room in this clip (https://t.co/t5rEO5nXU8), nothing else in the game makes me drop frames that hard, during 4 man ETA I can even go into the 40s.
ryzen 7 5700x, 4070ti, ddr4 3200, sata ssd, 1080p maxed with SSGI
@PabloMakes Hey Pablo, since people seem pretty pitch-forky about the Arcane Persistence nerfs, have you thought about instead giving the Arcane some requirement of X amount of movement in Y seconds, kinda like the Yareli passive?