I'm a Halo modder that Halo Studios hired when planning to bring MCC to PC, and with it, modding support. And last month I re-became a Halo modder after @asha_shar's leadership decided I and others needed to be laid off because our rolls didn't align with the business
@klobrille Yes 100%. I have never been a fan of the "open world" racing games. I just want to go from race to race and not have to waste time driving to them or dealing with traffic.
This game is entirely "vibe" coded.
I spent 6 months using AI to replace Unreal Engine from under our game Em-8ER.
Now we're developing 93x faster than we ever did before with Unreal. Because our engine is developed to be 100% AI first instead of tacked on.
It is not a toy one shotted overnight, it is a production ready engine.
I made a big bet that this was the future and now I'm very confident it is. You don't need to license an expensive game engine anymore.
Today's update features:
- Advanced character animation system
- World collision meshes
- AI assisted Blender anim exporter and workflow
- Character outfits and outfit swapping
- Physic driven character effects
- Fully networked client/server player capsules
- Pilotable vehicles
- Waifus
The engine is called Kun-Zhi, the Tibetan word for "Ground of all" that the world springs from.
This engine will be released to the public, starting with backers first.
Today we're opening up to public backers again after a quiet building period where they were closed. If you would like to support our engine work and get the game, you can subscribe as a patron, or purchase a game backer pack on sale at 50% here: https://t.co/rgBBNxnjYI
Corporate sponsorships are available. Send a DM. Current partners include Razer and AMD.
Follow and subscribe for our first "How To" articles on AI coding and gaming dropping tomorrow.
@nan0werx@asha_shar@CoalitionGears I am not a "PlayStation Gamer". I haven't owned a PlayStation since the PS3. These people be fighting imaginary demons here.
The original Grand Theft Auto was open-world because "we didn't want to have to build a front end", the game's lead programmer says.
Members of the original GTA team recently shared a wealth of details about the game's development:
https://t.co/WXqfYiwAsf