I need a LOT of different polygon colliders in my game, but I found the built-in editor to be just awful so I created this tool to make life a whole lot easier, and then decided to share it! 📐
Get it here: https://t.co/GDqM5ipzmu
#gamedev#indiedev#madewithunity#unity3d
We shared the news with our Kickstarter backers yesterday...
✨Firmament will be available on May 18th! ✨
(That's 70 days... but who is counting?! 😉)
All the details we can share now are here: https://t.co/QkNs5MPdl8
This patch fixes brush spacing when sculpting on animated objects, so now Sculpt Mode has proper support for pottery.
You need use brushes with scene spacing distance in order to make it work.
#b3d#devfund
https://t.co/zMtuxDjFvi
I need a LOT of different polygon colliders in my game, but I found the built-in editor to be just awful so I created this tool to make life a whole lot easier, and then decided to share it! 📐
Get it here: https://t.co/GDqM5ipzmu
#gamedev#indiedev#madewithunity#unity3d
Just released another asset: Resource Browser + Raw Inspector!
It's a tool designed to make debugging and creating editor extensions much, much easier 📈
Get it here: https://t.co/upULqpZNAu
#gamedev#unity3d#madewithunity#indiedev
Lavish Polygon Editor now actually works on OSX! It's pretty hard to debug a problem for a device you don't actually have access to...
https://t.co/pi7uAQTzxB
#gamedev#indiedev#madewithunity
I'm excited to announce that I just published Tool For U - a fast tool switcher for #Unity - on the asset store! 🔧🔨🪛🪚
https://t.co/xui5VJl332
#madewithunity#gamedev#indiedev
I submitted an asset 45 days ago to the #Unity3d store, and it's still at position 260 in the queue. I think it said something like position 1300 when I first submitted it.
Let this be a warning to anyone planning to publish their assets. #gamedev