@kenzdev_ Studying these kind of practices runs the risk of becoming โcopeโ for stretching out development for a game that doesnโt have a generally engaging gameplay loop. The kind of practices you mentioned should only be implemented AFTER a game becomes successful to optimise.
If your interested in more sauce, I may consider opening a PUBLIC discord server and spread more algo knowledge coz I've pretty much stepped away from the platform :(
MEANWHILE AWESOME COMMUNITY YOU CAN JOIN: https://t.co/o1iFPYHgVh :DD
5/ Build Moments Worth Clipping
Big explosions, rare drops, chaotic multiplayer moments
If something in your game makes players react, someone will clip it. That clip is free marketing
The nerds of game design call it "meta optimisation". You know exactly who you are ๐
just so yall are aware, spoke to @manichd at the start and told em they'd fail..
Look at em NOW!! Kal your crushing it man!!! Always follow your dreams ๐ซถ
@fabiolovesyouu these are all bullshit
if you acquire a game work with a good broker with a studio, you can get instant analytics permissions from Roblox groups to verify data & the transition is no trust. you sign a legally binding agreement treating it as an asset transfer rather than a trade
Hi @HMRCcustomers
If a UK company buys perpetual rights to 30% of an overseas Roblox gameโs revenue, but acquires no IP or equity, is the payment capital expenditure, a royalty advance or a financial investment? What determines tax relief and any withholding obligations?
@Midnight_Krys welcome to the world of roblox M&A, get used to it because the tides are changing and a lot of games you aren't even aware of are owned by top private equity firms ๐