@Brodizzleee@pathofexile You don’t pick your own difficulty dude. If you pick a shit build you will be behind everyone. The market doesn’t care about what we enjoy playing. The prices are based on the fastest builds.
@Brodizzleee@pathofexile You definitely are. People like you that will drop their pants for everyone no matter what they do is the reason we get garbage changes like this. Grow some balls you cuck.
@Brodizzleee@pathofexile I’m not concerned about the power level of the build though. I enjoy the difficulty in games. I want poe2 to be hard. These changes ruin the fluidity of the build. Melee is already not fun to play and this makes it worse. Forget shield wall for a sec, why no other buffs to mace?
@Brodizzleee@pathofexile Buddy the nerf is coming from the fact you can’t shotgun with fortifying cry. The damage difference is upwards of 50% especially on single target. Only one of the explosions can hit an enemy. The number nerf is a small part of the big picture.
@TKvngdom@pathofexile Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%)
There you go champ.
@Fubgun They need to restrict T16 maps to being rolled by chaos orbs only, like they did for T17s/Nightmare maps. Atlas completion already requires you to run them rare and corrupted so any argument about difficulty is void imo.