@AxialEditing@AxialEditing for finance + ai walkthroughs one thing that helps a lot — stick to one running example the whole way through, same numbers same scenario. people lose the thread fast when every section switches to a different example
@UgcEmilyMiller@UgcEmilyMiller one thing that helps a lot for dtc — open with the result or benefit in the first couple seconds, not the brand name. people buy the outcome first, if the first thing they see is a logo they scroll before they know what it does for them
@nath_coach@nath_coach one thing that helps a lot with travel stuff — show the actual place in the first few seconds, before any intro or logo. people decide in a second if its somewhere they care about, if the vid opens on a talking head they scroll before they even know where it is
@SpiderDripp for long-form gta stuff one thing that helps a lot — cut the dead travel time between missions down hard, thats the bit where people click off even when the rest of the vid is good
@iamliamsheridan for dtc ads one thing that helps a lot — get the product on screen doing its thing in the first couple seconds, if the hook is just someone talking people scroll before they even know what you're selling
@Siidv2WZ@Siidv2WZ for gta thumbs one thing that helps a lot — make the character huge on one side and keep the bg darker behind them, if they blend into the city the whole thumb just looks busy in the feed
@its_HiPE@its_HiPE for long-form stuff one thing that helps a lot — end each section on a little cliffhanger or unanswered question, thats what keeps people watching a 20 min vid instead of clicking off halfway through
@i3750236747 one thing that helps a lot — most people scroll meta with sound off so put captions on from the very first second, if the hook only works with audio half your viewers miss it
@dezisally one thing that helps a lot — ask whoever you go with to show you a site they built on your phone first, most people visit on mobile so if it loads slow or looks cramped there thats your answer
@MadGod_Zebra@MadGod_Zebra for the gaming ones id put the funniest moment in the first 30 secs, thats what hooks people into sticking around for a long vid
@manoocreates@manoocreates for 10-15 min ones one thing that helps a lot — keep the motion graphics in one style the whole vid, same colours and fonts, if every graphic looks different it gets busy fast even when the edit is clean
@CryptTheRapper one thing that helps a lot on cover art — check it at tiny thumbnail size before you lock it in, if the title or your name doesn't read when it's that small people scroll right past it on spotify
@GrafiqueStudio for 12 a month id keep the captions in the same spot and style every time, people start recognising the vids before they even read them and the whole set starts feeling like a series
@FonFonfr for super long ones id keep the same chill bg track running low through the whole vid, makes the cuts feel seamless instead of jumpy when people are half asleep lol
@TheCaptainHawk@TheCaptainHawk one thing that helps a lot with a set like this — keep the same line weight and one shared little element across all 3, and check them at tiny profile-pic size, detail that looks great big just vanishes small
@relloyoutube@relloyoutube one thing that helps a lot on challenge run stuff — let the death/fail land for a sec before you cut away, people watch for the struggle and cutting too fast kills the payoff
@faulkner6565 for that manav style one thing that helps a lot — cut on the punchline, not after it. let the last word hang for a beat before the b-roll kicks in, keeps people from swiping mid-sentence
@ClaudeMarkservs with higgsfield stuff one thing that helps a lot — keep the camera moves simple and same-ish across all 10, wild ai moves look cool once but get messy fast when you're batching them
@davidgauthier93 for finance stuff one thing that helps a lot — put the number or chart on screen the second it's mentioned, don't make people wait for the visual. builds trust way faster when they can see the proof while they hear it
@jakerealtho one thing that helps a lot on long-form entertainment stuff — put a little sound effect on every scene change, even just a soft whoosh. keeps the energy up way better than visuals alone and people stick around longer