You can catch my ugly mug on โBasics 3: Run, Clear the Gap, and Fight!โ ๐๐ฆ๐ฅ
Stream doesn't include new live mentoring, personal feedback or community access โ just everything we recorded, watchable at your own pace, on your own terms.
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Animawarriors Stream is officially open! ๐ฌ
#Animation#Animawarriors
I'm extremely lucky to be part of Animawarriors as both a mentor and mentee! ๐
It's shaped me into the person and animator I am today, and that's why I'm very excited to finally share Animawarriors Stream with you!
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Throwback to this awesome shot animated by Liam Clarke during his mentorship here at Lupin House Animation ๐ ๐ ๐
This is one of those shots we always watch on repeat โค๏ธ
check out https://t.co/GmrTK857AJ to learn more about us and access our free stuff!
When I made this animation as a style test, I started flirting with stepped animation. Thereโs something about the texture it adds to the motion that I canโt get enough of.
Dredd (2012) is a wildly underrated sci-fi gem. Karl Urban nailed the role, and the world-building deserved way more love. Still holding out hope for a sequel.
I had the pleasure of working on this for a short period of time and it turned out fantastic! Everyone who worked on it is a superstar including @OlovBurman and @adampaloian ๐ค๐ฅ๐ฅ๐ฅ
SpongeBob โGO FETCH!โ aired on Nickelodeon last week!
@pinreelinc brought me onto the project to help out with lighting & materials. Director @adampaloian trusted me with the โTRANSLUCENT FISHโ shot and gave me the time to iterate and experiment, really pushing the look