Amante de los videojuegos y su música / disque cinéfilo / intento de locutor y animador (en entrenamiento ) en after effects/Gerente de asuntos sin importancia
Necesito que alguien haga una tesis llamada "A la grande le puse Cuca: el efecto de las referencias Simpson para evitar ralentizar el deterioro cognitivo".
Jason's wrong, wow.
Spoiler-
It's the consultancy firms. Localizers. Activist speakers. Sensitivity consultants.
Mo-Cap actors. Face models. Body models. Dub actors for 8 languages.
The game awards. Hollywood actors. CGI trailers.
Youtuber cameos. Corpo-press goody-bribes.
It's the hiring of multiple social media interns.
It's the presence on social media at all.
It's the purchasing of rights to popular I.P.
It's the purchasing of rights to licensed music.
It's the purchasing of rights to celebrity likenesses.
It's the constant need to produce five-hundred cosmetics for live-service games.
The constant need to maintain servers and infrastructure for live-service games.
The constant need to work on new future content for live-service games.
The constant need to moderate and police communities for live-service games.
The constant need to push out marketing and trailers for live-service games.
The constant need to maintain new content for live-service games.
I could go on forever, but this more than covers it. "Labor costs" my ass. Stop wasting your labor costs on irrelevant nonsense and get back to making great, solid video games that real people want to buy and play, and suddenly your "labor costs" aren't an issue anymore.