@silentshot67@Fix69603115@GearboxOfficial@RTFreshNFruity@RiskofRain Triple A studios make even WORSE mistakes. Not a fair comparison. It just hurts to see more and more developers let issues like these slide before release. Like. I can’t even press play on the game I’m trying to play. Ouch.
@landmine79@kidd_rom@FirstDescendant You only need bunny to break the void fragment, you don’t need bunny for the shelter part. Took me 5 runs as Viessa for it to drop.
@hyperhinhitters Bro the other guy weakened you, you’re not walking aiming down your sight, you’re basically a sitting duck who got team shot, this had nothing to do with the shotgun
@mchuckgaming@SaltagreppoD2@Destiny2Team Want to make the encounter faster? Just teach everyone how to do the mechanics so you can all plant a symbol at once and get to damage faster. Health shouldn’t be the only factor in how long it takes to complete an encounter, get better at mechanics to make up for long damage.
@mchuckgaming@SaltagreppoD2@Destiny2Team Exactly. Also, as a lore nerd, if a necromancer is powerful enough to bring back the Taken King, that power should be reflected in the fight. I agree for solo runs, maybe the activity should scale to that, but the fight as a full team is great.
@SaltagreppoD2@Destiny2Team Keep kicking ass out there bud, you don’t need to be told how great you are. I appreciate any thoughts you put out, whether players agree or disagree, the thoughts matter. You’re an inspiration to be the best.
@SaltagreppoD2@Destiny2Team I understand, that’s why I say MOSTLY disagree. I just don’t think every boss needs to stand still or have 1 phase. That’s just silly. I agree that some activities shouldn’t be a sludge, but this new dungeon is beautiful, I wouldn’t wanna blink and it be over. It’s a balance.