@cavoeboy okay last idea: in a team vs team setting like teams of 6 or smth, but its always a 1v1 showdown, but whoever gets picked for the team is completly random(e.g. with rolling)
@cavoeboy Also a tournament in 2 different lobbies, make them play each other completly normal(or with my idea), and you pick stuff like usual, but you dont know how the other person is perfoming and you might just lose next point, but you wont know it for certain
@cavoeboy or similar to that extend, make two team create their own mappool(e.g one team gets 3 Nomods and the other team the other 3) also with a defined star rating and stuff
@cavoeboy Make them play against each other with like only ranked maps, with a defined setting (Star rating) 5 NM,2 HR etc. but you have to mappool for the other team(aiming at their weakness and stuff), gets played on scorev2 and at the same time but in different lobbies
@cavoeboy You have to roll to determine who gets to pick the next map, this is done every map and it has the chances that your opponent doesnt even get to pick a map if he is unlucky(or you lol)