@Cointelegraph Everyone's shipping utility lately, but the one that's really caught my eye is what @Momo_Agent_ is cooking.
Built with Momo:
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Gmomo
A look at what we have built, and where it goes next.
Our pipeline can already take a character from plain words to a 2D concept, then a real 3D model, then a rigged skeleton, and now a full animation. Type a motion like "a slow confident strut" and the character performs it. All self-hosted, no asset store, no artist queue.
It is not open to the public yet.
What comes next:
Worlds. The same idea for environments. Describe a place and we build it from owned, reusable assets you carry between games, not a baked one-off.
Abilities. Give a character powers. A fireball, an ice spike, a heal. The motion and the effect, composed and triggered by what you describe.
Any creature, not just people. Dogs, fish, whatever you imagine, rigged and moving in a way that fits its own body.
The thread through all of it: describe it, get it, and own it onchain. One character and its gear, carried across every game built on Momo. Generation is the easy part now. Ownership is the moat.
Roblox of crypto, built in the open. Public access coming soon.
@EitherwayAI sorry forgot to attach but here's how $momo works, a way better Lovable, can build anything in seconds, way cheaper, revshare coming, from legit team, at 100k mcap.... Watch the vid and DD.
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