Two-person independent game studio from Tampere, Finland.
Building Neo-retro surreal games.
..kill ´em all and KEABE Gochi-Muchi, Early Access in autumn 2026.
Kill Em All started here. December 2023, first brainstorm and a building drawn on a folded sheet. Then the wireframe, then the model. Two people in Tampere, Finland. Early Access autumn 2026.
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How we did the first-person aim in Kill Em All. I photographed my own arms holding a light gun for the pose, then built it into the game. Reference to model to in-game. Early dev shots. #インディーゲーム#レトロゲーム#FPS
Inside The Killematron. The game behind the cabinet. Neon, vectors, hologram enemies, 80´s power synth, pixel hits. Steam Early Access this autumn. #インディーゲーム#レトロゲーム#アーケードゲーム
Feel like playing Killematron? Real arcade version of the game exists inside the game. Vectors, neon lights, action, 80's synth.
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