Director Kojima used LEGO blocks to build 3D spaces, helping him and the team visualize how camera angles would work from the player’s perspective, such as leaning against walls or moving through the games environment. A vital step in the design process for Metal Gear Solid.
Choomers, I have another gem for you: interview with Tomasz Marchewka (Story Director) and Igor Sarzyński (Narrative Director) about Night City in Cyberpunk 2077.
Check it out, guys drop some banger quotes, they are both incredible in their craft 🥰
https://t.co/MafQCdsyvU
The making of American Caper: Legendary editor @sxbond shares the art team’s dynamic process as the story goes from Dan Houser and Lazlow’s script, to David Lapham’s story layouts and pencils, to @chrisacomics's gritty, unique finishes and inks, to Lee Loughridge’s high-octane color palette.
Taken from the American Caper team’s appearance on the @22PanelsPodcast. Listen to the full episode at https://t.co/384oulCcG6.
.@kensyouen_Y's anime girl is back to mess with Blender's UI and prevent him from closing the app.
It ends like a horror, with her trapped on X/Twitter: https://t.co/bgqWyCL5D3
DEATH STRANDING 2 ON THE BEACH. Are you all playing? Are you enjoying it? Are you taking pictures? Are you streaming? Are you building? Are you battling? Are you connecting?
🙏👍🫶😍🙇🏻🎮🎬