3 features from our miniMMO Scramble Knights Online
⚔️ combat inspired by 2D zelda games
📜 go questing with friends in a shared kingdom
👊 optional world-spanning faction PvP
The silk forests of Sheol, the harvesters here farm memory threads from antediluvian moths in the canopies. Each thread holds a memory from the overworld. #Tehom#indiegame#gamedev
I finally got the water to interact with the environment. The hose wraps around trees, the stream stops where it hits, and it pushes things around.
Join our Steam Playtest now!
During Week 1 of the Timing class, we will learn methods to analyze VFX intensity, visualize it clearly, and start building your own library of stylish, punchy references. Analysis by David Jak.
Starts tomorrow at 10 AM CDT: https://t.co/IExXFrkbtn #VFX#RealTimeVFX#GameDev
VFX study from last year!
A fan art of ELDEN RING's Flame of Frenzy. I took a few creative liberties to capture the spell's chaotic energy while reinterpreting it in my own style, rather than making a 1:1 recreation.
#UE5#VFX#RealtimeVFX#GameDev#TechnicalArt#EldenRing
Yet another gamejam game I abandoned after 3 days lol
Idea was to be playing a dice game you don't know the arbitrary/random scoring system of and trying to figure out the rules as you go. Tried designing a board game but realized I'm terrible at that lol
#gamedev#indiegame
Technical Artist Miriam Martin Sánchez showed the breakdown behind her recent real-time potion shader made using Unity URP. 🧪
See more here: https://t.co/t8IHnV4w27
#unity3d#realtimevfx#gamedev