@DeltaForce_Game
Feedback for BLACKOUT Operation Zero Dam: I've come with an idea about Zero Dam (BLACKOUT/Night Mode) Operation, please read the thread.
@DeltaForce_Game 6. Introducing Fog/Rain in Hard Mode BLACKOUT Operation would somewhat balance the things out but I first thought about FOG because of the googles,we dont have any issues with the footsteps range at the moment but a good idea as well to make the mode more dynamic for the players
@DeltaForce_Game
Feedback for BLACKOUT Operation Zero Dam: I've come with an idea about Zero Dam (BLACKOUT/Night Mode) Operation, please read the thread.
@DeltaForce_Game 5. The fog might balance things out, even if you have googles or you dont the weather changes on the map, a small idea would be rain which would reduce the sound range by -10/-20/-30%.. due to the heavy rain (Small/Short rain -10%/ Heavy Rain -20%/ Thunderstorm -30-50%)
@DeltaForce_Game 4. now this is hard to decide, isnt it? Well you could implement... (DYNAMIC FOG) What is DYNAMIC FOG? Dynamic FOG is a Forecaster that announces Live in the middle of the MATCH that "The fog seems to be falling over CODE Zero Dam area, everyone is advised to be careful" ..
@DeltaForce_Game 3. now how does the FOG work? It could work with FOG having thick and reduced vision near the edges of the terrain working just like (BUSHES) or having the FOG everywhere on the map and the player being able to see upfront just a few metters -
@DeltaForce_Game 2. BLACKOUT Zero Dam shouldnt feel just like regular Zero Dam just seeing the things in green/blue color due to the googles so - Introducing fog environment in HARD Mode BlackOut Zero Dam Operation would balance all things out and the map would be played differently,
@DeltaForce_Game 1. I've come with an idea of introducing FOG environment - What does that mean? It could have a huge impact in both Normal/Hard Operations, at first I thought that googles in Normal operation is fine but in Hard Mode the BLACKOUT Zero Dam shouldnt feel just like regular Zero Dam-
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