Meet Yumbl!
A restaurant discovery app designed to make choosing a place to eat feel simple, personal and a little fun again.
Built with SwiftUI, still in progress and always open to good ideas.
#iOSDev#indiedev#restaurant
When I was a student, I couldn't afford most developer tools.
So we're making RocketSim Pro free for students to help the next generation of iOS developers get a head start.
Tag a student iOS developer who could use this 👇
https://t.co/lTviDb2JBo
I’m ready to share my formula.
Let’s go 👇
• Design
Bright icon and strong screenshots = higher install conversion.
• Quality first
I often enter existing niches, so my product has to be at least on par with the leaders.
• Onboarding
A well-thought-out onboarding + paywall can bring up to 75% of all payments. I use short video onboardings (4–5 steps).
• Step-by-step UX
Help users get results in as few steps as possible.
• Transparency
No hidden close buttons, aggressive paywalls, or price tricks.
• No lifetime deals
I fully dropped lifetime purchases. My goal is to grow subscriptions.
• MRR growth
Weekly + yearly subscriptions work best.
Weekly = easy try. Yearly = best value.
• Free trial
I use a 3-day trial to reduce fear and increase paid conversion.
• Retention
Nothing fancy: listen to feedback and ship improvements regularly.
• Brand
Unique name for every app. Competitors often use my brand in their keywords.
• ASO
Title, subtitle, and keywords must be data-driven. I always put the main keyword + app name in the title.
• Localization
The easiest growth lever. Translate keywords, screenshots, and the app itself.
• Pricing optimization
Prices adjusted by purchasing power. Sales come from all over the world.
• Use your own app
This is the best way to improve UX and find new growth paths.
• Marketing
Pick one channel and master it. One channel is enough to grow. For me right now, it’s Google Ads. Add a second channel only after you hit a plateau.
• Reinvest
Put money back into the business. At the start, I reinvested 100%. Now it’s around 40% back into ads.
Bookmark this and apply it to your apps.
keep getting feedbacks about yumbl. overall:
users liked it and already using it on real life. sounds good for now. there is a lot to build.
now i’ll fix the bugs and focus on marketing on Instagram and TikTok. I’ll start posting soon.
#BuildingInPublic#indiedev
Everyone is winning on TT rn, here is the idiot proof guide to get 1 new sub everyday gaurenteed :
1. Search for relevant keywords in tik tok, filter by like count and set date posted to last week, or last 4 weeks maximum.
2. Scroll until you find a slideshow that got 50k+ likes.
3. THE FIRST SLIDE IS THE MOST IMPORTANT. Pay attention to the on screen text and photo, this is the hook.
4. Create your own version of the photo with nano banana and use the same on screen text.
5. Last slide will be your CTA. You will ONLY say how your app relieves the pain, no features. "this app saved my relationship" , "this app made logging my food effortless".
6. If you did this right you will net 1 install per 1 thousand views.
I have a slideshow that gets 1k views every single time I post. If I post 3 times a day, the three installs convert to 1 trial started.
This will NOT make you rich. But this will be your first WIN. Which is probably more important.
It all starts with one.
Stop playing the victim, get out of your head and into your body, TAKE ACTION.
Just created an Instagram account for Yumbl.
I’ll spend the next week scrolling, studying content, and tuning into the niche.
Follow us and gain early access to Yumbl!
https://t.co/goh2SCIu1H
3 days on testflight and only 2 crashes reported. I’ve found myself one too.
Considering for publication on the App Store. Is early production is a plus? Feel like need to add more features before production.
#indiedev#iosdev#buildinpublic
gave myself 3 days to repeat and re-learn essential topics about mobile development, especially iOS development.
theoretical knowledge gets underrated most of the time.
#mobiledev#iosdev#swift
@anumness it is not about the design or new features it is about the main concept i believe. you need to add a feature that is beyond the competitors and brings new ux values.
Yumbl is on testflight! currently 11 users are testing it. Planning to stay in the test phase for a week. I’ll create the social media accounts (Instagram, TikTok) and act as a user for 5 days. I heard this is necessary in order to not tagged as bot.
#indiedev#buildinpublic
4.46 am update: just sent a version 0.0.1 to external testing review! there are a few things to do besides the bug reports:
-launch screen animation
-missing dYSM file (hate it)
-multi language support.
i think i can manage all of this at 10 am 🥲
#indiedev#buildinpublic#ios
@azamsharp Are you using your target keywords on your app’s title? Title and subtitle are important for ranking.
And yes, instead of repeating just add keywords once. In your case: tracker, budget, expense
today I implemented a local cahce , batch and flush system working with firebase functions. UI is not lagging anymore, big update.
#indiedev#buildinpublic#iosdev
GREAT news: Yumbl's backend is live too!
I'm using firebase functions as backend service. Here I manage swipe, like limits via Remote Config cache.
Now I'm adding analytics to Yumbl.
#iosdev#indiedev#buildinpublic
@trikcode besides difficulty both are essential. to sell a product you need have a quality product, but if you can’t sell the product who cares about the quality. but we have top tier applications that are not visible to us at the app store for example. marketing is much trickier and hard.