@SquirmSOL In theory, I can program any behavior logic for enemies, it's limited only by my imagination and hard skills. The herd behavior you're describing sounds interesting... I’ll try to do something about it.
@PlayGameGen Thanks for the idea! I've already been experimenting with the position of their legs, but so far I haven't been able to find anything interesting. I can't come up with a formula to calculate the next, more interesting leg position.
@SquirmSOL I understand what you mean and agree with you, but I assume they'll just follow the player and deal contact damage. Since this is a passive action, pre-attack warnings cannot be used in this context. Maybe you have some ideas about these movement behaviour?
OKNO SUMMER GAMEJAM OVER!
Roadkeeper took 23rd place with 30 reviews and didn't win in any. But I'm still glad I participated. I'm going to continue developing Roadkeeper for now
Thank you to everyone who started following me and liking my work during the jam. It really motivates
I made a game for OKNO SUMMER GAMEJAM! Unfortunately, it doesn’t have English translation yet, but I’ll try to add it in post-jam version.
https://t.co/E9DUp47Nfr
#pixelart#indiegame#gamedev#gamejam
while I’m working on refactoring and restructuring the systems, I’ve managed to redo the main menu a bit, but work on it is still in progress
#pixelart#indiegame#gamedev
Hello! I made a small game for the #WeeklyGameJam
it's called RootKeeper! It's still in progress and you can play it here: https://t.co/qYvpSJV9hq
#WGJGame