If a thread is active, then Needle will gain the capability to dodge attacks coming her way, as to fit the agile theme I was going for her. Needle must hit the opponent again after already creating a thread for the Damage to apply. The thread is broken by melee hits only.
(2/2)
Needle 🪡:
Every hit, a thread is formed between the opponent and the tip of the needle. Damage is calculated by how long the peak length of the thread ends up being, with the "Damage/Pixel" stat determining how much damage is adding per pixel.
(1/2)