A speculative recreation of the effect.
(Nodes in replies)
The basic idea is to flatten relative to the camera's local Z axis.
To keep it from being shaded flat, some kind of custom normals must be used. You can derive it however you like, I'm just using original normals here.
@krysidian For the rim lights, did you use the same technique like in marvel rival models? Using a different mesh to emphasize the outline? Sick art tho 🔥
@scoutylanks If you dont mind me asking, I'm curious about your workflow. using other software for texture painting like PS can be tedious with no real time preview, especially working on low res texture.
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