Finally i can post the video for my #Hytale#NewWorldsContest entry!
Shan'Kura Wildlands Mod can now be downloaded on Curseforge!
Check it out and let me know what you think!
A lot of work has been done but a lot of work is still waiting, so stay tuned!
Theres much more in the pipeline than what you can see in this video.
Wish every participant of the Contest all the luck in the world.🍀
This week's World Gen 2 Challenge is complete.
I did this in just two days, there are many shortcomings, and there isn’t enough time for fine-tuning hahaha.
Nwm i'll wait for next week's challange.
#Hytale#HytaleModding
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
Trying to make something good for Simon Hypixel challenge. It's not a final version, but I think that I am getting somewhere!
#Hytale#HytaleModding#SimonsChallenge
@Sophie__Stone0 do not misstake Content creators with the comunity. Most of them are hopping between sides and different ragebaits al lthe time like bunnys following a carrot...The people rly beeing deep into hytale, do not talk about other games most of the time at all, we make them ourself
A short clip of my Biome made for Simons third World Gen V2 challenge.
I mixed in a few of my experimental desnity setups to make the Overall landscape a bit more interesting, added Ruins with PropDistribution to form some kind of pathways and reworked the Scarak Hive to fit to the Concept Art.
#Hytale #HytaleModding #SimonsChallenge
This is gonna blow your mind!🤯💥
I have been creating the "Item Customizer" mod in @Hytale#Hytale#HytaleMod
Allows players to fully customize any item in-game LIVE👀
Inside the game, no restart needed either.
It generates a unique copy of the item, does not replace the original vanilla item files.🔥
In this UI:
- Re-paint/Edit the item's texture with advanced tools.
- Rename the item's name.
- OP players can fully configurate all settings and behavior of the item.
- OP players can also replace the original vanilla item instead.
- OP players can change all damage/similar values, and even change the item's interactions!!!
Planned:
- For now can only customize non-placeable items, so I'll be adding an spray-painter to allow OP players paint any placeable item (blocks).
- I'll be adding a new tab in the UI to edit the crafting recipe of the item.
-I'll be adding a custom bench for this Item Customizer UI to open.