@wookash_podcast@antovsky For example, having a "thing_idx Hat; thing_idx HoldingWeapon;" for Players, vs implictly assuming that a Player will always have two children, a Hat and a HoldingWeapon, in that order.
@wookash_podcast@antovsky Excellent! I've been using a similar architecture and have a question for @antovsky: to 'connect' Things, do you use a global tree hierarchy, or prefer explicit fields?
I find explicit fields clearer, but having a single global tree makes iteration, modification, & undo simpler.
@eixeritsestudio@makingenemies_@AngryCatGames 9⃣ Vaulogy - Daniel Hurtado
🧬En esta propuesta prenderás a programar en un lenguaje alienígena, creando y optimizando tu propia colección de herramientas para resolver problemas computacionales realistas
Y por fin ¡¡llegó el día!! 🎉
Ya tenemos los resultados para nuestro finalistas, donde el jurado ha decidido conceder la ayuda a dos proyectos: Pulling the Thread de @DeadPixelTales (100%) y Vaulogy de Daniel Hurtado Martínez (20%) 🧡
¡Enhorabuena a todos los finalistas! 🥳
Tres Undos is a sokoban with a tricky "undo" button mechanic. Take a look at the database to discover more about this mind-bending game!
https://t.co/qVBTIgvBhG
🌲 Reliquia Park is now open! 🌲
- 200+ Puzzles
- 5 areas, 5 sets of mechanics
- Explore in any order
- Secrets, lore & challenges
- Free!
https://t.co/C3SpFuI6hp
I've put a few hours into Leaf's Odyssey and I adore it. I've yet to hit a bad puzzle. This is an outstanding puzzle game with very tight puzzle design.
https://t.co/bKyz9Se0Iy
Announcing the schedule for ThinkyCon 2024! ⭐️
We have 29 amazing talks from so many wonderful thinky devs - topics like puzzle and game design, art, production, and more.
Join us April 4th-6th. It's going to be amazing! #gamedev
https://t.co/24u6caSvBF