@epyoncf Well you travel through small, randomly generated worlds that feel distinct, with unique enemies for each map. Exploration is a core gameplay loop for the game, I think..
@epyoncf So far I havent encountered any big errors, altho I spend a lof of my tokens on fixing most stuff, random hills, grass and tree placement work fine. Caves also kinda work but this causes the most issues.
@epyoncf My gameplay loop revolves around procdual+chunk generated maps, and it is difficult for me not to add features because the core is simple, it relies on unique map interactions and enemies that later enhance the loop. Altho I might just be too ambitious but there is some progress.
Is it just me or does gemini 4 argon in AI studio have unlimited ussage for pro users? Like the flash model ran out way quicker today with way fewer and less complex tasks lol?
@GeminiApp First time trying to do a game in godot and so far its soo much better then gemini 3.8 flash wish I could use it in anti gravity with my pro sub...
@aiamblichus@davidad You do know that germany also has class leading tech companies like siemens and sap. Asml is one of the most important companies in the world without them no tech and they use german class leading optics and lasers. AI is important but it wont go beyond coding the next decade
@luimvb @tarkuhal@ValorINTEL Just think logically if you get insta banned you can make changes till it doesnt ban you in a few mins, this way it will take you days or even weeks to find the reason y you got banned
@VirtualDJ_VR@TheZtalker@ThourCS2 I dont know about others but I do notice a difference between my 144Hz and 500Hz monitor, its not massive but noticable in FPS. In reaction tests, I get a 10-20ms difference on avg. On 500Hz, it's around 120-130ms, while on my 144Hz monitor its 140ms on avg.
Tested over the years