@burcs also after starting the service (npm start), none of the printed links below work:
Bridge ● running http://localhost:3000
Tunnel ● running https://t.co/s0ChkZMmwy
Agent ● running http://localhost:8787
@LindenHDC - defective cable or a loss of power in it due to big length;
- weak USB port on you PC (try another one or use power brick and play via WiFi);
Just get a powerbank (10k+ MAh) with good 1 meter usb-c cable and put it in your pocket or attach to your head strap using velcro :)
@LindenHDC About your usb-c cable issue.
(from my Quest 2 experience)
Even the good short cable can't charge it fast, it will only provide enough juice to keep it running.
And you probably got a long 5m cable or so, also usb-A to usb-c, so there may be several reasons for your issue:
@Alwinek_337 Hi! Thanks for the tip, but it should work as is... Maybe it didn't work inside the editor for you, because you forgot to set your editor camera to the script? :)
@y23586 Yes, Thanks! I got it now, that you need to cross your eye view with the hand to get it to work :) But yesterday, without that knowledge, I spend 15 minutes raising my hands up without any success T_T
@Spielmeister456 Not sure what do you mean... Oh, wait... There is a new bug in vrchat, when it detects that the VR user is in desktop mode at the moment of joining the world. So try a workaround: disable the physical button components by default, but enable them a second after the world loads.
@LuddXD Hi again! I'm sorry for the late response! Also I didn't notice you was talking about desktop mode.
I just checked sample scene with latest SDK3 and UdonSharp, and all works fine.
But physical buttons works only in VR mode, that's why the 'Buttons Mode' panel is hidden on desktop
@OniZouo Hi! What exactly doesn't work?
I just checked the sample scene with the latest VRC SDK3 and UdonSharp v0.17, and everything is working fine (both Desktop and VR mode).
@illythescottie @CalicoGrimm Yes, this it possible. But you will need a custom shader with hue property in it for your world objects. Then, using Udon, you can set the hue value for all the materials you need.