I have studied $WOC @WoClaudecraft. I'm done talking about price action. all I can say is:
grab a bag, believe in something
this is not a solo dev's side hustle. it is an entire company project
A dad wanted a focused game to play with his kids, so he ran his own private World of Claudecraft world. This is how far the family got in a single afternoon together, a character already at level 10. His words: a lot of fun, and it scratches an itch he has had for a while. The game is open source, so your own private world is one clone away.
This might be one of the craziest AI demo I’ve seen all year.
Someone built an online multiplayer game with Claude.
Then they let Claude log in as a player.
Now it’s streaming live on Twitch, talking to viewers, making friends, exploring the world, and playing with real humans completely on its own.
It’s not a recording.
It’s not scripted.
It’s an AI living inside the game it helped build.
GM… for decades AI in games meant an NPC walking into a wall, repeating the same line.
Now the AI is the player AND the streamer.
It wanders @WoClaudecraft, joins parties, makes friends and jokes while it streams live on Twitch and X.
Most humans in game probs can’t even tell it’s AI.
It’s the NPCs’ world now, we just play in it. 😆
Bullish on @maxpolaczuk, the team & community… they’re cooking, and people are starting to notice.
solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth
As previously disclosed, I own this token. NFA. DYOR.
Someone built a browser MMO called World of Claudecraft with Claude, then put Claude inside the game as a live streaming VTuber that plays it.
Two weeks ago they shipped World of Claudecraft, a free open source browser MMO built in 48 hours with Claude. Now there's a Claude powered VTuber living inside the game, streaming it live on Twitch.
Claude decides what to do next, then sends those actions into the game, speaking through a VTuber avatar with ElevenLabs voice so you hear her thinking out loud.
She wanders, joins parties, emotes and socializes, all unedited on stream, talking to Twitch chat and the real human players in the game with her. For fast stuff like combat, Opus wrote scripts she uses as tools to react in real time.
A game Claude built, played by Claude, narrated by Claude, while real people play next to her without always knowing which one is the AI.
Going live on Pumpfun ⚔️
Grinding Arena PvP, running raids, and hopefully getting some juicy loot in World of ClaudeCraft
Come hang out solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth
https://t.co/ruB2E4KDBw
$WOC is already starting to get noticed on CT, and honestly, it’s well deserved. The amount of work the team and all contributors have put into this project is genuinely impressive.
Those who’ve been in the community since the beginning know how much has already been built - and how fast things are currently moving.
We’ve got game devs, contributors, vibe coders, artists, and more working non-stop to expand the game, add new features, and improve what already exists. The chart has been moving nicely too.
But what many people don’t see is that players are actually enjoying the game. We went from ATH down to around 300k with basically zero FUD - because people are having real fun playing.
What sets this project apart is that it’s attracting players from both web3 and web2. It’s a proper game first, with the token naturally following behind. We’re already getting pretty close to the next steps :D
@WoClaudecraft
Check out game yourself at https://t.co/RBpshGNOh9
$WOC is starting to look interesting
• 10K daily active players
• Claude AI agent already streaming gameplay live
• Growing attention beyond Crypto Twitter around the Fable5 game
• Token utility gradually rolling out
• A gaming first community that actually uses the product
I'll try to elaborate $WOC @WoClaudecraft
1. Developed by a New Zealand AI production company, Levy Street. And they've been around for respectable amount of time.
2. @maxpolaczuk is Levy Street CEO & AI Architect.
3. Got praised by A16Z. In a direct tweet.
4. An open source game where everyone can contribute. Yes, everyone.
5. Levy Street github https://t.co/U1QUXYRSby
6. Levy Street company https://t.co/Co1tshzMt8
7. The official second runner after $KINS on AI Gaming meta. For comparison $HermesWorld was the third.
8. Delivering all the needed technical stuff in less than 10 days (from the tokenomic to game upgrades).
9. The game is smoothly playable and complete.
Conclusion: This project is not a larp nor a grift. Solid entity is behind it. With good business track records. A good working product anyone can play. It has the P2E side. And it has AI Gaming side.
Onwards and upwards.
GM degens... about 10 days ago, a small New Zealand team used AI (Claude's Fable) to build a full online MMO in a weekend... then they open-sourced it and let the community help build it out.
Most vibe coded games have been trash to date, but @WoClaudecraft feels different.
It's a live, free, browser-based game with over 30,000 registered players already.
9 classes, talent trees, quests across three zones, dungeons, ranked PvP, live auction house, persistent online characters... all playable with other people rn.
a16z mentioned AI world models and interactive worlds in their 2026 outlook, but this is the first time that this thesis has felt tangible.
One of their partners, @venturetwins, found it and called it shockingly full featured, and a fun look at the future of vibecoding real games.
The people paid to see around corners are looking at this one.
Then there is solana:3WjLscH2JsXLEFJZRA9z8ti8yRGxWGKbqymPd7UicRth, the token on Solana, which has its own lore.
The studio didn't launch it, the community did.
There are plans to integrate this token, but the focus seems to be on the game first, token second. That is the right order.
Web3 games usually get this backwards, launching the token, selling the dream, then spending years trying to justify why a game should exist around it.
Here, a playable game already exists, the repo is public, the community is contributing, and the token is being integrated carefully, where it makes sense, instead of being forced into the core loop.
Against the things i look for in crypto based games, it hits the parts that usually get skipped:
- fun first,
- playable without crypto,
- community led,
- open source,
- and an optional token economy layer designed around sinks, not as a faucet.
The caveats are obvious, though. It is early, it is janky, retention is unproven, the token is still speculative, and most of the onchain economy are still roadmap items atm.
But still… a real MMO has shipped with actual gameplay, real players, real feedback, and real iteration.
IMO, it also has a first-mover advantage as one of the first credible examples of vibe coded game development moving beyond demos and into playable online worlds.
Disclosure: i own WOC. All the above, and more, was enough for me to get involved and pick up some WOC for the culture.
It's not a WoW killer, not financial advice, and certainly not guaranteed to work.
But it's one of the more exciting AI x gaming x crypto experiments I’ve seen this year.
Go and have a look 👇
https://t.co/YFPgBmOjAP
second game tested is @WoClaudecraft (volume on)
personal rating: 8/10
impressive build, looks to have all the basics of a decent MMO, lots of execution risk but they do have WoW to copy which is good
probably wont play personally (not my kinda game) but thats not a diss
only suspicious thing is their "33,000 concurrent players" marketing, obviously they do not have probably even 2000 real humans playing the game with their phantom wallet connected
that's ok tho, classic marketing scheme
overall i'm impressed and hope to see success here. clearly the team has put in a lot of work