new EP coming.
5 tracks. a soundtrack to a city that may not exist.
out 2026.05.29 — pre-save:
https://t.co/SkZSgOlsw8
KRAQ VOID
"SOMEWHERE IN TOKYO – maybe."
There’s something so beautiful about people who never fully evacuate their imagination… ☁️🧠🍭
Somewhere in Tokyo — Maybe | Mikaeri - ku by @kraqvoid on Alchemy
new EP coming.
5 tracks. a soundtrack to a city that may not exist.
out 2026.05.29 — pre-save:
https://t.co/SkZSgOlsw8
KRAQ VOID
"SOMEWHERE IN TOKYO – maybe."
You can actually make a real playable game now with Seedance 2.0 + GPT Image 2.
Not static AI videos anymore, but actual games where you can click, interact, talk to characters etc.
No 3d modeling.
no coding.
no game engine.
Imagine a game world where every pixel and frame is streamed through an AI model based on your actions. Me and @olivy2333 built a demo called Reelquest. (1/5)
GPT Image 2 ile storyboard çizdim,
sonra Seedance 2.0 ile bunu tam animasyon sahnesine çevirdim
Bir rakun.
Bir donut.
Ve tamamen kontrolden çıkan çizgi film kaosu.
Storyboard → cinematic cartoon video dönüşümü gerçekten deli hissettiriyor.
AI artık sadece görsel üretmiyor, timing ve slapstick komedi de kurabiliyor
Ve en absürt kısmı:
Bunun tamamını sadece 10 dakikada yaptım.
イラストレーター・小岐須雅之さん @ogisum の個展の音楽を担当しました。
小岐須さん(親友)とあーだこーだ言いながら、部屋に閉じこもっての作業は最高に楽しかった!途中迷宮入りもしましたが…笑
会場で作品と共に、小岐須さんの世界感に浸ってもらえたら嬉しいです。
Spotify / Apple Music でも配信中です。
リンクはリプ欄に👉️
—
KRAQ VOID × Masayuki Ogisu
Original score composed in collaboration with the illustrator for his solo exhibition.
22 tracks / 43 min.
—
KRAQ VOID × 小岐須雅之
小岐須雅之 個展『A CAPRICIOUS WOMAN』にあわせて、オリジナルスコアをコクリエイテッド。
全22曲、43分。
BREAKING: Claude can now watch videos for you!
You can plug in a YouTube, Tiktok or Instagram URL and let Claude break it down for you
Live now inside of Algrow
@phongorial Actually I do use timecodes in the text prompt already — (0–2s), (2–4s) etc.
But I haven't tried embedding them directly into the storyboard panels themselves.
Combining both might give Seedance a stronger anchor.
Worth testing.
@phongorial Exactly — that's what I found too.
The storyboard becomes the dominant reference
and the text prompt plays a supporting role.
Which means getting the storyboard right
is more important than perfecting the text.
Still figuring out the right balance.