Testing out the day/night cycle for our zipline-driven colony sim. There’s something special about seeing the settlement light up as the mist rolls in.
Which shift would you rather work: the Golden Hour or the Ghostly Midnight?
#ScreenshotSaturday#IndieGame#GameDev#IndieDev
🚨 NEW GAME REVEAL 🚨
ABOVE: Colonies of the Mist is a survival city-builder set on scattered hilltop islands. Build your settlement, link it with ziplines and bridges, and keep the toxic mist below at bay.
🏛️ Explore ancient ruins
🛠️ Expand from peak to peak
☁️ Survive the rising mist
👉 Wishlist & Follow on Steam to be the first to play!
We have decided to use an irregular, organic-looking grid for our colony sim game, so that it fits well with the curves of the walls and cliff edges. Here are our current results, and some insights into how it's done. THREAD. #gamedev#madewithunity#indiedev#screenshotsaturday
please share your most embarrassing game dev crimes. Mine: all the scripting in Gone Home is contained in 2 gigantic uScript graphs, bc I didn't know about interlinking many smaller graphs at the time. It's only 2 bc the first one started running too slow to navigate. Your turn.