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Hi Arrowhead,
-You still have at least 200+ active, replicatable bugs in the game (https://t.co/DSkJKTo5Hs)
-This update, you also: moved the Flame Sentry's hitbox rather than buffing the range from 20m to 34m as you said,
-Gave the Lumberer the damage model of a Crisper flamethrower rather than the Cremator one (I can only think on accident),
-Broke the Oxgenator armour passive in some way where it is either not buffing your speed, or buffing every other armours speed (some people are saying that it is also buffing the Spore bugs speed, but this seems to be an intended, but unconfirmed feature...https://t.co/O4PUDfpZ1i)
-Listed the Missile Pistol's pen as Medium in game when it is actually Anti-Tank (only the splash damage is Medium pen),
-Oncce again janked the netcode again, so hosts are being giga-shafted as if there weren't enough host bugs in the game,
-Created a 'new enemy variant' (from the April roadmap) which so far is comprised of a SINGLE enemy, being the Spore Burst Bile Titan,
-Have buffed half of all enemy's durable damage (insane support patch for the enemy) BECAUSE mechs now have doubled HP and are more durable, while mechs still are 50% Medium and 50% light pen
-Gave the Lumberer an objectively worse AT Emplacement as a weapon,
-Gave the Breakthrough Exosuit a MEDIUM PEN shield, the same pen as a HANDHELD Ballistic Shield (but it's ok, Shield Devs now have AP4 shields, I don't think Super Earth can make a shield or tank with higher than medium pen armour, machined steel mucho hard to make),
-Have buffed Hive Guard armour to Heavy pen, which means the chitin from a bug smaller than a person is more heavily armoured than every single area of the Bastion TANK,
-Quick reminder that they also buffed Automaton tanks to make them feel more 'boss-like', meaning not even a Recoilless can now one shot them (no way Super Earth could make a tank like that),
-Looked at gas builds which were already neutered, and asked yourself, "how could we make them even worse?",
-Also buffed gas damage to Mechs by 50%, so now a Bile Titan can nuke mechs (post-buff, btw) because our mechs already weren't getting one shot by Bunker Cannons and Harvesters and War Striders (post-buff, btw)
-Took 2 years to buff the Spear instead of breaking it every second patch (yay!),
-Did an official AMA on r/HelldiversUnfiltered, where after a day of nigh a hundred questions, resulted in Pilestdt saying what amounts to, 'So some things you guys want, not high priority. Ship module upgrades, I can't say much but we're working on it. These other questions about content, bugfixing, monetisation and balancing? I'm not even going to talk about it'. A lot of these things were told to us a YEAR ago,
-Released the content for the April roadmap on the last days of April so you could show that, in fact, it was actually in April,
-Limit criticism on the official Discord by making the usualy 30s slowmode 3 minutes (not even going to talk about Reddit).
At leas the new biome isn't as bugged and broken as Day 1 Rupture Strain, and it looks kind of cool even though there was barely anything new about it. Yay!
Also customarily broke all mods, half of which made your game playable, perform better, or fun. Thankfully WuWa 3.3 is tommorow.
Helldivers, we march towards Cyberstan to stop the Automatons forging a planet-killing weapon of galactic destruction!
Take control of the new heavy-hitting Bastion Tank to pancake the tin-plated tyrants beneath the full force of Freedom’s firepower!
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