A quick recording of a test meadow. Everything is still very much work in progress but I like how dense it's starting to look like, especially compared to the stuff I had before: https://t.co/BoDvCq65Y6
For the past couple of weeks I've mostly been working on a editor for the new grass / shrubbery system. It's starting to be in a pretty good shape even though there's still stuff to do.
Integration to Places mostly done even though many things are still buggy. But it's fun to be able to start experimenting with art again. Been doing some throw away tests.
Mock up with some grass models. Haven't yet worked much on the visuals since this is still a separate project from Places. Compared to the old grass, I want to have a more three dimensional feel while avoiding a sharp polygonal / 3d model look. It's not there yet.
A new system for grass and other small foliage is coming together for Places. Not much to look at yet but I've done a first pass over most of the important functionality.
Nice, got Captain Rixot running in browser with only a couple of hours of porting work. Mainly setting up emscripten SDK, makefile setup and a few function call changes due to GL 3.3 -> GLES 3.0 swap. Hopefully only audio and save games remaining and then misc polish.