Is this the middle ground that i'm looking for? Small shader change to make my props look both stylized and physically react to environment light.
So much fun to fiddle around with it 🤩
another small scene i made recently, just study on their cartoon style. I hope they are cool with me using their animated short as reference 😓(Animated short "Hold Up" by Esma School) #blender#b3d
honestly nothing really fancy 😅
the main trick is I wanted to flatten 3d as much as I could to focus on silhouettes. SO there's that 1 meter focal length camera that frames objects very far away from each other.
Very few shaders, mostly white materials and color mapping in post
Fake volumetric smoke using a camera-facing mesh deformed in world space, with an Unlit shader and no particles or SubUVs. Directional lighting faked with a dot product between a normalized direction and a normal map #gamedev#VFX#realtimeVFX#UnrealEngine