@bourgeois_reece@nicbarkeragain well, if you do a static allocation (static u32 data[MAX}), then that goes into .bss and it absolutely uses that memory. It's when you do VirtualAlloc with the right flags that it doesn't
@valigo Yes, though personally I wouldn't say "I love it". I've never programmed for C64, but I know "API" there just meant some memory at a fixed address, so simple compared to today...
@NOTimothyLottes I fear that it will have lower sales, due to increased prices and RAMmagedon. I was looking forward to the steam machine, but I had to skip it - instead I installed steamos on my amd laptop. But for those cases you can no longer assume a single hardware platform
@nicbarkeragain oh, I've thought you meant like instruction timings. But yeah, duh, messenger starts scrolling its content on its own when my screen touches the finger
@SheriefFYI I've dipped a bit into the former and found it cumbersome after having tasted dear imgui, but I suppose it's still fine for simple stuff and when relying more on dialogs, less so for expressive UIs