@AzureLightAD Thank you for reporting! It seems that Unity's build target might currently be set to Android. In that case, AvatarConverterSettings shows Android materials in the scene. Could you try turning off the "Enable Material Preview" toggle?
Its insane what AI can do nowadays, I've let Opus 5.5 in a loop for 2 days optimize a RISC-V emulator written in a fragment shader running in VRChat and it got to a working window manager, Doom running at playable speeds, and a an emulated GPU with OpenGL 1.x
『Fenestra: my focus, her future』
作っているゲームをようやく発表できました!
PCの中の少女フェネストラと一緒に作業して、集中した時間で彼女を育てるゲームです。
最初は無垢ですが、色んな性格へと変化します…!(自分はダウナーな子が好き)
拡散してもらえるとめっちゃ嬉しいです!