@WyLL_YT it's possible to fix attribute swapping without the weird hotbar thing they did, as annoying as paper is it fixes attribute swapping without the 1 tick delay
@harristic_ ntment, right now breach maces main upside apart from breach swapping is that they do more damage when falling from below 12 blocks, though breach maces suffer so much more from not being charged, so without the cooldown trick in every situation it'd be worse
@harristic_ I really hope they just remove the main issues that come from attribute swapping, like breach swapping and lack of durability loss, rather than the main thing itsself. removing the whole cooldown skip for example would just make the breach enchantment the objectively worse encha-
@LiquoTV both are bad changes, i think the main issues were the durability thing and being able to use enchants on other weapons, changing the entire input per tick order was not the way to go
@Kitawa_ I understand patching the durability thing but the way they did it is crazy to me, they changed the entire order if inputs in a tick which resulted in a 50ms delay for literally anything you swap to now
@gxthw1tchm3y yea! too many try hards playing all throughout the game.. they should also patch quasi connectivity next it makes redstone too tryhard and difficult
@8onfire_yt this fix does nothing but take fun out of the game for people who know of it, it's not something that'd ever impact a casual playthrough it's just a fun bug that they have patched. it's like if they patched tnt duping or something
@harristic_@VioletteVixi I agree with the netherite mininh though for speedruns i think beds would be the easier choice, you get all the string you need passively while trading for pearls while most speedruns now don't even use villages
@extra4real_ thinking about it there'll always be ways to bypass this stuff but it just really really sucks why can't people learn to actually play the game
@extra4real_ like they might as well just remove shields πππ i know every server has this issue but there HAS to be a way to detect when people hit the exact same timed stuns 800 times in a row or click or manage to hit your shield every single tick consistently