@mikelan98 Nah, Ruby is goated. Piss poor game code optimization is a separate issue irrelevant to the language at hand. The underlying switch from RGSS to MKXP already modernized the renderer to a huge extent. I can run my 2.5D renderer at 144FPS matching my monitor refresh rate.
@jibril0212@mikelan98 Well … it’s a different discipline. I don’t really want to work with an official rom as the base. Essentials and Ruby are just a comfort zone for me, and I do this as a hobby. It’s not really a competition imo. Both rom hacks and 2.5D fangames can exist on their own merits.
@PokemonRadiante Already looking good 💪 People don't think of all the trial and error and failed attempts that go into making a new renderer like that. I could write a whole blog post about it.
A little look at what the game and visuals look like. Been experimenting with the 2.5D/3D look on and off for about 6 months, and recently made some real progress with it.
@SuperFroggyJosh I have the core game mechanics, visual style, all the data and assets done for the most part. I need to put together a couple more UIs, and map out and populate the rest of the region. Let’s say that part is at 10% atm.
@Skyflyer_R Maker Studio can be extended with plugins right? I think it would be better for you do store the terrain heightmap as a separate data layer - easier to map that way. I did something similar for my own project. Keeps mapping simple and layer based, but the game renders in 2.5D.