We have some sad news to share, that Jennifer English will be stepping away from her role as the English voice of Gwendolyn, the main protagonist in Tides of Annihilation due to personal health reasons. She will continue to support the project in an advisory role.
Earlier in June, Jennifer informed us that she would no longer be able to continue in the role. While we were, of course, saddened by her decision, we completely understood and respected Jennfier in prioritizing her well-being. We are also deeply grateful for the care and responsibility she showed throughout this process.
During this transition, Jennifer remained incredibly supportive and, together with other members of our voice cast, helped us identify and connect with talented performers who could carry Gwendolyn forward while staying true to the character.
With Jennifer's support and recommendation, together with recommendations from other members of our voice cast, we've been fortunate to find an incredibly talented performer to carry Gwendolyn forward. Her recent work in video games left a strong impression on both Jennifer and our team—not only for the performance itself, but for the remarkable care and dedication she showed in understanding the character—and we're excited for players to experience her interpretation of Gwendolyn.
She's currently recording Gwendolyn's English performance for our upcoming gamescom 2026 hands-on demo. Players will hear her performance for the first time in the demo this August, as well as in select official updates shared across our channels during the same period.
We'd also like to thank Jennifer for everything she brought to the character and to the project. Her performance brought depth, strength, vulnerability, and heart to the role. We have truly enjoyed this journey together, and wish Jennifer all the very best, and most importantly, good health and happiness in whatever comes next.❤️
To our players, thank you for your continued support and understanding. We’re truly grateful to have you on this journey with us.
— The Tides of Annihilation Team
So the people calling you "misogynist" for not wanting to play as the woman in the new God of War are now calling you a "pedophile" for wanting to play as the woman in Stellar Blade Blood Rain?
If I told you I was surprised, I'd be lying.
Hey all,
We enjoyed watching the Desert Perpetual World First Race, and contest attempts/completions through the weekend, but also want to let everyone know we are tracking feedback items and issue reports that have been coming in from the community.
A few higher priority Raid conversions we are looking into this week:
1. Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.
2. PC Crashes after 5+ hours with certain hardware configurations.
3. Rally flags not fully refreshing ammo and abilities consistently.
Feedback items we're seeing:
1: Some players are concerned that clearing this content required loadout swapping, lengthy ad-clear phases to stockpile ammo, and near perfect execution.
Related: Some players feel contest difficulty may have been tuned too high for this Raid, so that only an incredibly small portion of the community could have a shot at completing it.
Initial note: While we absolutely wish for contest mode to challenge your loadouts, your teamwork, and your puzzle solving abilities, the highest end of damage has been reported to feel that is requires far more than expected.
Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.
2. We are looking into reward quality - what tiers rewards within the raid are dropping at within Contest difficulty, and their power in relation to yours.
There are ways to increase your reward quality in Normal difficulty via Raid Feats, and we will be watching feedback around these systems as players get deeper into them.
This is not an exhaustive list of all the feedback or issues we have seen come through, but we wanted to let you know we are monitoring the conversation.
Please share what other thoughts you have below, and we will keep an eye on this thread as we start digging into these items.
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