Life RPG World this week:
Quests can be weekly, not only daily.
Gold puts a tree beside the house. Material raises the walls.
Rest days do not break the streak.
Caught two economy bugs in Life RPG World before anyone else could:
A weekly chest could pay twice after offline sync.
Lifting a curse wiped gold already earned.
Both fixed. Tests now fail without the fix.
Life RPG World currencies, fixed in the build:
Material builds the house (from mission stages).
Gold decorates it (tree, bench, lantern, flowers, sign, smoke).
Two purses. They never mix.
Life RPG World is past "idea".
Tracker, house terrain, and world map screens exist.
Account + sync exist. Landing page exists.
Still private while I finish invite + email login.
Building in public without fake "launch" theater.
Life RPG World: quests are not only daily anymore.
Every day, chosen weekdays, or N times a week.
A rest day is not a miss. The day counter counts what today asked for, not seven habits you never owed.
Life RPG World loop right now:
Daily quests โ XP (character only).
Main mission stages โ material โ house pieces.
Finish a mission โ new land unlocks.
Free = tracker. Paid = mission + village + map.
Friends (real pins) still in progress.
Tried putting a house shop inside Life RPG Pro.
Built it. Reverted it the same day.
World is its own product. Lite and Pro stay offline, no account. World is the browser chapter with friends.