@ShitpostRock I know I'm not an expert, but from what I've learned practicing and from great sprite artists is that you should not go all-in on the anti-aliasing. It should be sprinkled in to help smoothen curves, but should not be used to the point of making an image blurry.
Sky pirate adventure #SkiesofArcadia was first out 24 years ago (2000) for the #Dreamcast! A fresh take on exploration, and an endearing cast would make the game a cult hit with vocal fans. These pirates NEED a port!
Retro Reviews (we got 5, all >90% 👍) https://t.co/ceclwaE9mj
Mixing on the GBA is also a nightmare. A sound font might have an instrument sound louder than it is in game, and I'm assuming there's even quantization of some sort to the sample channels, meaning some parts are very stubborn when it comes to making them quieter or louder.
Every time I make music on the GBA, I ALWAYS get the Gameboy channels wrong first try, since they're not as straightforward as the rest of the channels when it comes to their location in voicegroups.
If I'm doing an RSE or FRLG commission and the Gameboy channels are not working first try, then please be patient with me (especially if it isn't decomps, since the process becomes a game of telephone). Everyone has been patient with it, and I do appreciate that.