Eight Last Signs in the Desert (@lichenegames, @AndreaMcKid, @laughingpinny)
"A rite of shared surrealist creation, approximately 30 minutes long. One ending, several million possible surrealist poems on your way there."
Free - Browser: https://t.co/HKtUF736un
Now, at the edge of the desert, the light of the image withers away... follow a guided rite through words and images, free, 30m.
Let yourself shape a visionary flow of shifting symbols for the sheer joy of it, find your meaning as a road cone comes undone https://t.co/6cvMVIk0xy
@verekuningas@mistahdewbwah@Ash_ip3@mascarponx ...as a related thought, if Twin Peaks S3 has taught us anything, it's not to expect the local tulpamancers etc to know what they're doing 😂 if Nyflox was basically an accident that's beautiful.
@verekuningas@mistahdewbwah@Ash_ip3@mascarponx Sorry, somewhat more articulate now that I'm not housecleaning - Trepkos' group splintered from Dister's, right? Do these people's extraphysics experiments have anything to do with "nobody knowing if Oranjenrijk still exists" in early SATA?
@verekuningas@mistahdewbwah@Ash_ip3@mascarponx And was the website listed on the novel's cover (a website for the cycle of novels, I thought?) named after Nyflox because of all the time hopping? SATA sure timehops a lot, it feels like a story that's already inside the pale, drawing connections all across history...
1/4
When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name.
As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship.
#logo#artisticduo
@verekuningas thank you!! Not consistently, and I haven't studied perspective (or anything else really). my backgrounds generally look like this or more abstract using whitespace:
1/6
Death to Venice is about the encounter and the exchange between two dying characters: a person and a place. The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place.
#interactivefiction#textgame#keyart#wip
1/3 A little backstage of the process leading to the visuals of Death to Venice!
First, taking countless photos in the Venice area.
Then making a montage of different bits and pieces to obtain a more or less original landscape.
@verekuningas You do what you gotta do, godspeed, but sorry, for me this one's a pass despite your involvement, which is something I never expected I'd say 😢 the company has been lying, suing and suppressing info every step of the way (including about KRZ) and I don't want to support that