It's crazy to think that most of my tasks can be done with local models now.
My current local model stack for @NousResearch Hermes on my single 3090:
Gemma4-12B-QAT (KV F16 + full context)-> normal everyday tasks. quick research.
Qwen3.6-35B-A3B-Q6/Q8 (KV q8_0 + 144k context + offloading) -> serious agentic tasks + coding tasks
Qwen3.6-27B-Q4/Q5 (KV q8_0 + 110k context) -> only for coding tasks
All running through llama.cpp.
HE FED HIS SECOND BRAIN 1,500 CONVERSATIONS AND IT STARTED THINKING FOR HIM
most second brains just remember. a notes app stores what you wrote and never has a thought of its own. this one thinks
this one reads your actual history, 1,391 Claude conversations, 138 Claude Code sessions, 238 articles, and compiles it into a living wiki, one page per topic, that gets smarter every run
then four agents read you from four angles:
> Post: finds what actually made you money, with live proof from the web
> Build: surfaces what you started but never shipped, tells you what to make next
> Stoic: reads your journal and psychology, coaches you through the day
> Note: studies your best posts, hands you the next one to write
every 6 hours they update the wiki and write you something new. while you sleep
the whole build, every prompt and file:
[article link]
bookmark this
The world of #EchoesOfNawia is starting to flow! 🌊✨
Water generation & spreading systems are alive. Seeing rivers shape the map while waiting for @Arride96's textures is a huge milestone for our dark fantasy vibe.
What’s your favorite #RPG water mechanic? #IndieDev#GameDev
@MordHaze Yes, that's right. Pooling and Caching are huge, Dirty lighting is a good method for lighting. Definitely stay away from LINQs
Update() is where a lot of the work happens so only have what is necessary
Just have Draw() submit sprites/text through something like SpriteBatch
@MordHaze Multihreading is a pain, i tried that before and went back to single thread after implementing liquids, lighting, multiplayer into my game. I kept running into race conditions and deadlocks.
ALSO, use GIT and make commits often, will save your life someday lol
@MordHaze No problem! I have done a lot of this before. I definitely had to rewrite systems before because I was an idiot lol
The two biggest challenges will be lighting and multiplayer it took me over a year to get my lighting system looking good and well optimized 💀
@MordHaze I think you could make MonoGame work, its basically the same framework as Terraria and that game has a crazy amount going on. You have to remember they have been adding on and optimizing it for over a decade