Happy Bungie Day, Guardians! 💙
Today we're launching the Destiny 2 Community Hub and Community TWID.
As one chapter closes, we hope you'll join us in continuing this tradition and celebrating the community we love.
Read more:
https://t.co/JBgIvei4QK
@fxgslxp@AzazelFallen_@OGHugman@D2Revenant I'd argue Conspiracy Honed + Fafnir when going Wellock is the play here, you don't mess up any Phase Radiance when reapplying and you do great damage.
Several of us in QA were still reproing the Seraphs shield and DSC elevator crashes on different consoles/framerates late into Weds night, with a goal of verifying the fix on our dev kits Thursday. Little did we know we wouldn’t get to verify it as we were all swept up in the layoffs. 🥺
It was an honor/bittersweet to close out D2 as MoT QA lead of the Immortal title triumphs and vendors.
Our MATT (most amazing test team) naturally ran thru almost 180 triumphs and all MoT vendor items/the character rendezvous/the cinematics triggering/the grass changing - one even tried to speed run it - you know who you are 😀
I wouldn’t trade them for the world and I’m so damn proud of us. We really wanted you all to feel the passion we put into making the triumph journey feel bug free and rewarding.
Hope that came thru.
If you played these activities thru D2 and liked them/did not hit TOO many bugs, we are glad 😌
And I say WE because it is always a team effort:
- Renegades golden path
- Edge of Fate Invitation intro mission and abilities (MB/relocator/translator)
- Final Shape lost sectors/secrets/combo testing of Dual Destiny exotic class items
- Lightfall full campaign and post game run thrus
- S19 Seraphs Shield exotic mission
- S18 Ketchrash 6 man activity
I guess I can rest now for a bit knowing the end of this journey is here and a new path awaits so many of us.
Thanks to all of you at bungie who worked with me in any way.
And thanks as always to the players - you made this game really feel alive.
Once a guardian, always a guardian ❤️❤️❤️
“Could I do more?”
You all have done more for this game and our studio than could ever be imagined, and no words can accurately depict how lucky we are to have shared these worlds with you.
Don’t blame yourselves or think you could have / should have done more. This is just the way it goes sometimes.
No matter the future, we will always have these memories.
Thank you. For everything.
Re: “Bug Bar”
As we get into our last string of hotfixes, the team is trying to squash as many bugs as possible. You’ll see some ability bug fixes next week, and a slew of other things touched in a later update, but we are nearing the final delivery of patch notes.
Some issues may not be addressed due to “risk” and live on. Here are some of the questions we’re asking ourselves in Traige as we process your reports: could a potential fix break the game further? Can’t take it.
Could a change/nerf enjoyment of the PvE game for the sake of balance? Likely won’t take it unless it’s egregious or trivializing buildcrafting. As an example, Truth is a bit too hot, leading to a handful of guardians just… standing around and shooting rockets without a thought in the world. No mods, no buildcrafting. Just toppled raid bosses. We can get a tiny ammo backpack nerf in to at least have folks worry about picking up some bricks during DPS, but we don’t want to crater the thing.
What if an armor set looks a bit buggy? While we hate some rough edges impacting your style, we may not be able to address it as a rushed fix could tarnish your looks even more.
What if Hunters are 1-shotting opponents in pvp? Let’s try to get that addressed asap, tested, and released.
What about the Titan Bubble or Stackening trivializing all of our endgame difficulty content? Let folks have some fun, but get it patched up before final.
SRL ties feel a bit frequent, can we tune them? Well, if that breaks placements do we have time to revert the change? What about a few months down the road, what if we regret making the change because it’s leading to worse experiences with various connection qualities? Leave it as is. 4 way ties are a bit wonky… but kind of fun!
Players don’t like a pvp mode in rotation, can we change how often it appears? Likely not - folks may need it for triumphs, or we’re seeing more players playing it than players vocally frustrated by it. It’ll rotate out after a few days. Leave it be.
There are many, many convos like these happening daily. Team’s doing everything it can to address your reports while setting up for the long haul.
After our final patch (TBD), you may see backend server maintenance for general upkeep, but any patch vehicle will be restricted to severe issues like widespread crashes.
If we find gnarly crucible balance issues or “1-shot the pantheon boss with little investment” builds, we’ll likely lean on disabling items, abilities, or whatever the culprit is for the problem at hand. It’s not the best solution, but we have the levers to keep things a bit stable.
The finality of all this is a bit rough to get into, but wanted to set expectations appropriately. We aren’t going to turn a blind eye to your reports. May be limited with what we can do, but we’ll still try.
Please do not hesitate to continue reporting issues to our help forums over on https://t.co/TWFNLn7XlP.
Thank you all for joining us for MoT. The team was overjoyed with seeing your reactions, videos, art, stories, and love - and many have been loving the moments shared with you in-game.
Not all of us are public facing. Every so often, you may have a D2 dev team member emoting you a hug or a heart after overcoming a rough Nightfall boss and you don’t even know it! Whether they’re an employee or just a community member… show ‘em some love with your favorite emote too.
Appreciate you, always. See you out there.
💛
@Cadras_@arth0nnn@instamixcoffee How?? Once you insert the Placeholder Catalyst, every single MW in the game appears and you just get to choose whichever you like