#unrealengine Tip:
Go to your postprocess.look for"Tone Curve Amount"Set it to a really low number,mine is 0.05;this helps turn your harsh colors down. In my case it helped me achieve a more Stylized look which is a plus😄 #Ue5#postprocessing#indiegame#indiegamedev#gamedev
Didn’t post for a long time😅
Been working on an #indiegame on #UE5
(1 person project)
Should start posting #devlog s🤔?
A bit hesitant because it’s still early and has issues🙃.
My forest Trees update screenshot🔽
Old vs New
Made them fluffier😆
@HerobeatStudios Amazing!!!! Fluent and stylish, love it!
🤩
Dev question if u don’t mind:
How did u get past foliage overdraw😅, the trees are fluffy and amazing 🤩
@nimsodev@clemmygames I really loved the graphics 🤩 so good
How did you manage to make it run well with gorgeous looking trees (looking for any tips on overdraw😂it made me suffer) 👀👀 Amazing!!🤩
I also like the environment details, really cool
I think i have completed my grass material for now. Bending ,wind ,gust,force ,multi object interaction all done in world position offset(no physics at all) and spent alot of time optimizing it . Time to move on! (The great weed journey is done).
#UE4#indiedev
Pokémon have been spotted on @Google Search results❗️
Now you can Google Search far and wide for Pokémon from the Kanto region to complete your Pokédex 🔍⚡️