@aldo_mma@Jack_Lauer_@HeavySmashing Yeah, Overwatch changed the landscape for the genre by fusing FPS elements with those of MOBA games. I play a ton of Overwatch. There is no Overwatch without Team Fortress in almost every respect.
@aldo_mma@Jack_Lauer_@HeavySmashing Where do you think Overwatch got the idea for short-form animated content that introduced players to the characters? The Meet the Team videos. Several early Overwatch map and hero designs are nearly 1:1 rips of TF2.
@aldo_mma@Jack_Lauer_@HeavySmashing But here, you can take it from people that made the games that succeeded it. Or any of the endless creators, professional players, and animators that got their start in TF2.
@aldo_mma@Jack_Lauer_@HeavySmashing This is an insane statement. TF2 is in the DNA of every single class and movement shooter that followed it. It is unbelievably influential game in its genre and saying that just demonstrates you don't know what you're dealing with whatsoever.
@aldo_mma@Jack_Lauer_@HeavySmashing So is Team Fortress.
I don't think anyone arguing against support for TF2 has any idea how incredibly popular this game was and remains, or how significant it was for video games as a medium.
@HumanCone_@orcaMardita@HeavySmashing That is a short list and it shows you're wrong. GTA, Minecraft, LoL, Overwatch, CS, CoD, Battlefield, DOTA, etc. are all either live-service experiences with frequent updates, are expecting new releases, or both. TF2 is an exception, not a rule.
@fourlokoluvver Valve continues to monetize TF2 to the tune of millions and markets it as a live-service game that receives developer support. Until it stops doing both of those, this argument is detached from reality and is only made by illiterate tourists.
@VeIezz@jayrbtw This is a stupid attitude. Deadlock, or for that matter any game of its scale and popularity, isn't a hidden gem. You're not gatekeeping anything. All that's accomplished by not providing new players resources is reducing the quality of play. That's it.
@TzuyuBestGorl@orcaMardita@HeavySmashing TF2 has always been live-service. It wasn't free-to-play. It was a pioneer of the microtransaction funding model. If you're making the claim that TF2 was not live service, you don't know what you're talking about.
@HumanCone_@orcaMardita@HeavySmashing TF2 is in the one in a billion; it has a peak all time concurrent player count of a quarter million on Steam. Even if we assume that just 100,000 of those are human players, you can fairly easily list the total number of games that have ever had that number online at once.
@XenomorphBurner@orcaMardita@HeavySmashing If Valve was working on a Source 2 port of TF2 or a new Team Fortress game no one would care about the lack of content. They are not.
@Ivanhb2912@CantSniff@ABurningtoaster The TF2 community would be satisfied with one major content release every year and regular communication. This is not a significant hurdle to clear, and this alone would drive renewed interest in the game. It would be negligible to Valve's balance sheet. They just don't want to.
@Ivanhb2912@CantSniff@ABurningtoaster No, it wouldn't. Any game left in stasis for a decade would grow less popular. People would still play and enjoy MC if its final update was 1.12, but a lot fewer would than do in our timeline where it has been nurtured.
@Ivanhb2912@CantSniff@ABurningtoaster Also, the popularity argument is bogus. It's all time concurrent player record of over a quarter million came in 2023, almost six years after its last major update. There is obviously a huge amount of latent interest the game and it remains both popular and profitable now.
@Ivanhb2912@CantSniff@ABurningtoaster Minecraft is the biggest game of all time because it has been maintained and updated continuously.
I understand CS is more popular, and I play and enjoy it as well. My point is that if Valve can find partners to develop CS because they're "bored," they can do the same for TF2.
@Ivanhb2912@CantSniff@ABurningtoaster Minecraft is also nearly 20, and if Microsoft had simply stopped updating and supporting it a decade ago because they got tired of it, we'd all view that as a terrible thing with how relevant the game remains today. The age argument is bad and self-justifying.
@Ivanhb2912@CantSniff@ABurningtoaster So outsource the development to a team that does care about the game. Valve did this for CS by collaborating with Hidden Path. If Valve doesn't care about TF2 anymore, that's fine and it's been the states quo for years. But there are many, many people that do.