Hiring automation & tinkering devs/designers for Hytale!
Weâre exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize.
The design challenge is to make it feel like a natural extension of the game, fully optional, easy to engage with at a small scale, yet capable of deep complexity and automation for players who want to go further!
Tag a dev or modder who builds this kind of stuff. Iâll be scouting in the coming weeks, and roles will be open to apply for if needed by then!