@TheBrujoAri at least the first version of paperlike i never tried paperlike 2.0 after the 1st version ground my nib down to the metal and costed $30 ๐ซฉ
got permission to experiment a little with how i render these comms and i think i got it to a point where i know how i'll do them going forward i'll update the graphic in a little while once i have some more examples done lol
@sakrafka the problem is the texture density being pressure sensitive! if you set the minimum like this it wonโt be as faint! i can link you my edited version if you like :)