Happy #PortfolioDay!🎉🥳
I'm Lend, a Jr Technical Artist focusing on Houdini & UE! Found my place in the game industry just a few weeks ago and can't wait to get started!
I love everything Procedural and Environments!
🎨https://t.co/OJebS3F5eR
💼https://t.co/6kk7Nz3uK3
Tried implementing a simple shadow caching setup.
Shadow volume captures depth map for static geometry and projects it outside of dynamic shadow range.
Cheap and low memory footprint :)
#UE5
My talk on Procedural Content Generation is live! I strongly recommend this talk regardless of where you're at because I deliberately went through from nothing to a pretty comprehensive scene with some tricks I don't really see online normally. https://t.co/mJnlMDY1JV
The twist that the moon was actually the space station had child me HOOKED. The way this was so seamlessly done with so many moving parts and details in 2002 was unfathomable to me
@jadel4w@TheCartelDel ...you will speed up their workflow as well as you would've kept it in mind. The same way with your own workflow, knowing exactly what will have to happen in the future, wont have you coming back to make changes over and over again that you might otherwise anticipate
@jadel4w@TheCartelDel Agreed! Knowing what will need to happen with the tool/char/object you deliver after you have finished "your part of the job", has incredible value, and not just for you! as you mentioned as well, when you anticipate what animation/rig/.. will have to do with your delivery 🧵
SAG-AFTRA is going on strike against the video game industry.
“We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members”
Companies facing the strike include Activision, Disney, Insomniac, EA, Take-Two, Epic Games and WB Games.
Hi @everythingproc! I had a question, I was trying to get in touch through the website but it wouldnt allow me. I was wondering if the conference/masterclasses would be available online? I was trying to find online tickets similar to a few years ago is this still the case?
Are you ready to master the apocalypse? We are so excited that we finally have announced our and @LevelInfinite's new game at #TheGameAwards.
Gear up, get in, get out in @Exoborne: a tactical open-world extraction shooter set in an apocalyptic U.S.
@DriesTimothy@howest hahaha i had the same issue, was too troubled understanding the concept of low poly at the time, to have the "perfect" models, that i barely had time to uv or even texture most of it 🤭 but learned a ton!
Houdini 20 Sneak Peek - have a look at a small preview of some of the new tools and functionality coming in November! We will have the launch presentation next week - more info then!
@ewa_wierbik (3/2, final one, promise) Anyways, just wondering what your thought process was behind the approach, always nice to look at different approaches and what I could maybe take and learn from them!
@ewa_wierbik different uv channels, tiling tex, masks, maybe some vertex colors. Well given it's a hero prop I completely do understand the choice too, but given it's size I was just wondering if there might've been a different solution that could help with the tex resolution in the end :D