🐸 Made this for Ubisoft's Volunteer Week Game Jam - a climate migration puzzle game built entirely in #UE5 with Blueprint.
Guide frogs to safety before disaster strikes!
✨Lemmings-inspired puzzle game for the #Ubisoft "Volunteer Week Game Jam 2025"!🐸
Guide frogs to safety before the storm hits.
Features:
- 8 puzzle levels
- Mouse-only controls
Built in #UE5 Blueprint
🎮 https://t.co/YrqPswFom2
🔗 https://t.co/OqgzseAfbu
#gamedev#gamejam
✨Lemmings-inspired puzzle game for the #Ubisoft "Volunteer Week Game Jam 2025"!🐸
Guide frogs to safety before the storm hits.
Features:
- 8 puzzle levels
- Mouse-only controls
Built in #UE5 Blueprint
🎮 https://t.co/YrqPswFom2
🔗 https://t.co/OqgzseAfbu
#gamedev#gamejam
Our Master's final project - Oakfolks ✨
Team of 20, 11 months on Unreal Engine 5. Cooperation technically mandatory - no solo mode.
My work:
- Modular QTE system
- Event Zone system
- Automated documentation
🔗 https://t.co/qgNmnjCy1N
#gamedev#indiegame
Our Master's final project - Oakfolks ✨
Team of 20, 11 months on Unreal Engine 5. Cooperation technically mandatory - no solo mode.
My work:
- Modular QTE system
- Event Zone system
- Automated documentation
🔗 https://t.co/qgNmnjCy1N
#gamedev#indiegame
@IndieBandits Working on my Master's degree final project with 19 other students - a cozy co-op game where two players control tiny plant creatures crafting together in a miniature forest world ✨
🔗More details : https://t.co/dYdfWzFAQ1
🛠️ Completed my first game engine from scratch! Built with C++ / OpenGL.
Features ECS architecture, ImGui editor, and debug tools. Includes a space shooter demo to showcase the engine capabilities.
Would love feedback on the architecture and performance!
https://t.co/ceHb8IJV74
Built my first game engine from scratch in C++ with OpenGL ✨
Features:
- Entity Component System architecture
- Real-time editor with ImGui
- Debug console & performance tools
- Space shooter demo
🔗 https://t.co/eY3fvVMkRY
#gamedev#cpp#gameengine
Built my first game engine from scratch in C++ with OpenGL ✨
Features:
- Entity Component System architecture
- Real-time editor with ImGui
- Debug console & performance tools
- Space shooter demo
🔗 https://t.co/eY3fvVMkRY
#gamedev#cpp#gameengine
🌍 Recently built this procedural terrain system with dynamic chunks in #UE5!
Looking for advice on efficient memory management with large-scale procedural worlds. What strategies have worked for you?
https://t.co/gVoj5SksSt
Built infinite procedural terrain with dynamic chunk system in #UE5 & C++ with @pepsithib ✨
- Multi-threaded generation
- Dynamic chunk loading/unloading
- Perlin noise with multiple octaves
- Triplanar materials
🔗 https://t.co/CngZl8AbGf
#gamedev#procedural
Built infinite procedural terrain with dynamic chunk system in #UE5 & C++ with @pepsithib ✨
- Multi-threaded generation
- Dynamic chunk loading/unloading
- Perlin noise with multiple octaves
- Triplanar materials
🔗 https://t.co/CngZl8AbGf
#gamedev#procedural
🛠️ Just implemented a 3D version of Conway's Game of Life using #Unity6!
I'd love your feedback and suggestions on other interesting rule sets to explore.
https://t.co/aQsciwWEVj
Reimagined Conway's Game of Life in 3D using #Unity6 ✨
Features:
- Interactive 3D grid (up to 50³)
- Real-time cell editing during simulation
- Customizable rules & simulation speed
- Free camera exploration
🔗 https://t.co/uGWOezim1p
#gamedev#madewithunity
Reimagined Conway's Game of Life in 3D using #Unity6 ✨
Features:
- Interactive 3D grid (up to 50³)
- Real-time cell editing during simulation
- Customizable rules & simulation speed
- Free camera exploration
🔗 https://t.co/uGWOezim1p
#gamedev#madewithunity
@TopAchat Est-ce que vous pouvez me confirmer que ce i5 a bien un chipset graphique intégré et que je n'ai pas besoin de carte graphique pour l'affichage ?