A useful depth-buffer trick: combine depth masking with a bump offset function to project sprites onto geometry and preserve scene depth.
Works well for fake lighting, UI indicators, impact effects, and character damage overlays #realtimeVFX#UnrealEngine#gamedev#vfx
Layered parallax in action 🔧
By transforming the view direction into tangent space, we can offset UVs with precision, giving full control over depth and blending #gamedev#VFX#realtimeVFX#UnrealEngine5
Procedural lighting!💡
Using the Red & Green channels of a low resolution unfiltered noise texture, we can control the X & Y position coordinates of a sphere mask and fake dynamic lighting #gamedev#VFX#realtimeVFX#UnrealEngine#UnrealEngine5
Fine-tune your shapes and blends between states using this simple method by reflecting a gradient around an arbitrary point, you gain precise control over transitions and form.
#realtimeVFX#UnrealEngine#gamedev#VFX#UE5
Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX#VFX#GameDev#UnrealEngine#UE5
Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D#ShaderArt#GameDev
Polar UVs are timeless way to achieve more with your tiling textures! Here is how to implement the cartesian to polar custom function material to achieve this effect #realtimeVFX#UnrealEngine#gamedev#VFX#UE5
💡#QuickTip: A helpful guide for working with spawn groups in #Niagara particle systems!
✨Create multiple spawn rates, configure particle visibility and render properties, and control individual particle positions for varied effects!
#GameDev#VFX#UnrealVFX#RealTimeVFX
💡Quick Tip! Want more connected particle behavior in #UnrealEngine? Use the Particle Attribute Reader to share data between emitters, like passing position and color from a Parent Particle to a Child Particle via a Scratch Module!
#GameDev#VFX#UnrealVFX#RealTimeVFX#QuickTip