@AskACapper@exQUIZitely I remember Choplifter arcade first appearing at the corner shops. I had no idea an arcade version was in the works. Was totally amazed at how it looked.
I just wasn't prepared for the firepower you'd be up against in this version. I didn't last long. ๐
https://t.co/h8UX0yVk64
@exQUIZitely ..Another good 8-bit example was "Who Dares Wins".
They got sued coz the gameplay and the level layout was very similar to Commando. So they pulled it, didn't change the gameplay, changed the level layout, and re-released it as "Who Dares Wins 2". ๐ That's just ballsy. ๐
@exQUIZitely ..As someone mentioned Giana Sisters, I think it's obvious that they're big mistake was making them like Mario *and* making the first level look exactly like the first level of Mario.
The flame guys aren't till level 4 here. I never saw them till I cheated in MAME. ๐
@ZX48kSpectrum It's surprising how well it works with four human players. ๐ The game starts out with the classic Apple/C64 levels.. I think, a few levels in, it switches to their own levels.
The homepage for the guy is here:
The Amiga versions all fully multitask. ๐
https://t.co/z8wmZK91za
@ZX48kSpectrum ๐ค If I remember right, I probably cut half the frames of every iris effect in that GIF to make it a better watch. ๐ค
Also, though the enemy logic is noticeably different, there is a really cool Amiga version for one to four players, called MineRunner. It even multitasks! ๐ฎ
@ZX48kSpectrum In all seriousness, the Apple II version is definitely the 'best' version to play, because it has a much faster iris effect, faster loading, and proper two-button digging. But I like the red-brick look of the C64 version. (Probably because I played it for so so many years.)
๐
@AnalogDreamDev Another random idea that's just gonna be more work for you: ๐
I just had the mental image of fighting a skeleton, where half it's skull is missing. ๐ Should some skeletons be generated with a degree of damage?
(It's just flavour elements. Release first. Add damage later) ๐
@oldyzach I have tinkered with Wing Commander a few times.
But I've never really *played* it. The retrogaming nerd in me won't let this continue to be the case.
(Hopefully my old-man memory can rememeber to load it up when a decent amount of game-time comes around.)
@JudgeDrokk hehe.. Well, at least he wouldn't have to go far to eat. ๐
I had plenty of friends with 8bit machines. But for some reason I can't really remember what many of their setup's were like. ๐ค My Speccy friend had his with the cassette deck on a tea-trolley, I think. Fun machine. ๐
@ZX48kSpectrum Yeah. Karateka (which he programmed before Prince of Persia) had beautiful rotoscoped moves. Since I'd done a little Karate at that stage, I was super impressed with how authentic the punches and kicks were โ though they're more of a formal/practice than real-fighting style. ๐ค
There's something about the odd-angles art style (it must have a name) for Day of the Tentacle that I don't entirely like. ๐ค But it's such an adorable game with smart writing and excellent voice acting. I soon forget and am just absorbed by the story.
@ZX48kSpectrum ..on the subject of exceptionally well animated characters:
The Tir Na Nog guy was definitely impressive.
Whoever did that did their homework on smoothly animated walks. ๐
https://t.co/veHWMh9n9M
@ZX48kSpectrum Oh yeah. That Heartland guy, and the Nodes/Arc astronaut, are so so beautifully drawn and animated. I would have loved to have seen more 8-bit characters get that level of animation detail. It's just gorgeous. (The moon-mole rocks too.) ๐