@VivienMahe@RevenueCat rules dont say anything about showing your face, it should include footage of the project running on a device it was designed for
So apparently it's #PitchYaGame time!
I've been working on a mobile strategy game focusing heavily on classic RTS mechanics and having an engaging campaign story mode.
Here is the battle against one of the enemy General's.
#gamedevelopment#IndieGameDev#indiegame#gamedev
@y8_com, your FAQ section on the revshare page (https://t.co/buwuNaHrJ1) is broken.
Clicking any of the questions does not expand the answer, I tried it in Opera, Chrome and Edge.
Can you please fix it.
@arielmichaeli Honestly, I loved your live keyword teardown much more. Hope you do one of those again. And as for viewers, I think its your consistency of producing great content and helping us devs out with ASO. :)
@arielmichaeli Here is the keyword list:
commander,strategy,rts,war,combat,trench,warfare,soldier,troops,base,tabs,defense,battle,simulator
Thanks π
@dataai I cannot seem to add my app store connect account to my connections, I keep getting error that "something went wrong, please try again".
I also tried to submit a support ticket but even that is not working, when I click the submit button, nothing happens.. :(
@reuno@unitygames@_moremountains Loved every minute of that demo.
AudioAnalyzer is awesome.But from the demo shown, I can't figure out how MMReceiver connects to the beats of the music?
Can we use MMFeedbacks with AudioAnalyzer, for a feedback to be called at a certain spike in music?