Hey guys decided to do some quick fan art while reading through the Sandman series again. I did a take on Dream's helmet! Check out more on Artstation!
https://t.co/18vBqlPI06
#gameart#gamedev#sandman#zbrush#Substance3DPainter
El Duende! My imagining of the creature from Latin American folklore.
Duende live in the walls of homes, and suck the blood from the resident's fingers and toes as they sleep.
I posted the #zbrush sculpt for this a while ago. #mythologymonday#duende#cryptozoology#folklore
Immersive sims are having a good week, so how about a deep dive into a modern classic?
We talk to the team at @ArkaneStudios Austin about Prey. How they designed the station, enemies & guns. The Mooncrash DLC. And how intended up with that name...
WATCH:
https://t.co/1jjkbOhwbH
Hey guys, I designed a coffin for a new environment I'm starting! This is going to be part of a big Halloween piece because it's never too early to get ready for spooky season 🦇
https://t.co/IugAlYe0eD
#gamedev#gameart#fantasy#Substance3DPainter#substancepainter#zbrush
@CodyLeis8 The base proportions were done in Maya, just to get scale for the scene it's in. Everything else was modeled in Zbrush. Retopo was done in Maya along with the UVs and then all the textures were created in Substance Painter.