I was finding that the driving wasn't very engaging, so I shrunk the course width and increased the cart speed. Even in this placeholder environment, it feels much better already.
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Trying out a different kind of enemy. Instead of avoiding a crowd, I thought it might be interesting to have the player chased by another cart.
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I've been playing around with effects for when the ball hits the flag. This is an attempt at confetti, but I'm not convinced it works just yet.
Also the video compression might make this hard to see
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Getting back into isometric pixel art. I love the low-res style so I did some shapes, some kind of robot and a server machine thingy.
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Working on some isometric 2D physics. Here I have jumping/falling, a vertically moving platform and transitioning between different height platforms.
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Trying out a mechanic where the player (blue) is joined to their gun (red) and can only move using the recoil.
Definitely needs some work but I like it.
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